Forum: Carrara


Subject: Rendering hair and transparencies at higher render settings

bucknyne opened this issue on Oct 30, 2013 ยท 15 posts


DustRider posted Thu, 31 October 2013 at 1:01 AM

> *Quote -**Bucknyne wrote:* > > *I don't have an Nvidia card, but I've already made a note to myself that when I get my next system, it needs to have Nvidia graphics, for a number of reasons. The fact that Octane is Nvidia-friendly just puts it over the top. I'll definitely be looking into that, thanks!* > > *(also, your gallery rocks! The "Castle Mage" image... I'm guessing you used raytraced DoF? That's a real killer when it comes to render times! It gets good results though. Usually I'm too lazy for that and I just cheat and do DoF in post)*

Thanks!! Yep, it's raytraced dof. I could have done a few things to the scene that would have reduced the render time (like removing the water that isn't visible, and extra geometry that isn't visible), but I wanted to see how well Lux could handle it all, and the water was actually providing some nice indirect lighting.

I've been pretty restricted to Nvidia cards for a few years because I use another app (not 3D) that uses Cuda. Both ATI and Nvidia have their pluses and minuses, but I've have good luck with mine over the past few years.

Attached is a quick sample of an Octane render using the Poser plugin demo. I grabed the image at about 3 min. Sorry for the water marks and small size - limitations of the demo. The same hair is pretty slow to render in Carrara, Poser, and DS, and it was at the same quality you see here in about 2 min. - it still needs to run for a couple more minutes to get the little white specs around the eyes to clear up - but it should give you an idea what Octane can do. This was a straight out of the box render - no materials editing. Oh - and this was done on a laptop.

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