JoePublic opened this issue on Nov 03, 2013 · 28 posts
Eric Walters posted Sun, 03 November 2013 at 12:50 PM
Interesting! BTW: Caisson is my Guru for all things Displacement Map. In my less able hands- dmaps are good for fine detail-but have limits with the V4/M4 mapping-if pushed there tend to be discontinuities at the texture map borders-makes the figure look like it is breaking at the seams. For whatever reason-this effect is less apparent with the Dawn figure.
Quote - This is something I’m also very interested in - in my experience (I use Zbrush and Poser), mesh detail beats map detail. I think I’m right in saying that as of SR2.2 it’s possible to export a subD mesh from Poser as this was exposed in Python. What is not currently possible is the ability to either use the morph tool on a subD mesh directly in Poser, or to import a subD mesh as a morph target. I intend to raise a question about this with the devs as this would be an absolutely killer feature.
I would speculate that that could be what HD is - an exported and sculpted subD mesh imported as a morph target.
AFAIK, both Poser and DS use Pixar’s OpenSubDiv too (see http://graphics.pixar.com/opensubdiv/overview.html), so morphs created on a subD mesh should - at least in theory - work in both as the mesh generated by applying OSD levels would be identical.
Sometimes I love technology ;)