JoePublic opened this issue on Nov 03, 2013 · 28 posts
stonemason posted Sun, 03 November 2013 at 9:09 PM
Quote - > Quote - Why don't Poser meshes use normal maps ?
Poser and Normal maps get along quite nicely, I use them in my products all the time, mostly for clothes wrinkles and such...they work great. Zbrush and Normal maps are the bomb.
The one drawback is it's there all the time, regardless if the figure needs/wants it. For instance one of my ideas that the dev team has never taken hold of is to have different normal maps that are driven by body part rotations...much like morphs are. But normal maps can resemble much greater deatil than morphs, though they don't actually displace the mesh...they just trick the eye. So when the pant leg is straight no wrinkles behind the knee, when the shin rotates along x axis a normal map is inserted onto the shin map node. A rough example of my rough idea.
pretty sure you can do this already,since textures can be animated you just need to do the proper linking,it's similar to a JCM,but instead its a joint controlled texture so you can bend an arm and have the veins or muscles from a displacement(or normal) map increase/decrease in strength etc