manleystanley opened this issue on Nov 02, 2013 ยท 55 posts
Dartanbeck posted Mon, 04 November 2013 at 3:00 PM
"You don't want?"
Yeah... I do want improvements. But I don't let short-comings keep me from doing what I want to do. I don't make renders for the covers of magazines and the products are requests that have been getting very good feedback.
Manley mentioned about Carrara products being nothing that anybody with the ambition and know-how could do. That describes all content. It's how people became home-builders, too. Why do it yourself if you can buy one that was made by someone that already knows how.
I was asked by people I don't know to help create more presets for Carrara. It was a pleasure for me to do it and now I use my products myself, and really like them. I'm sorry if you feel that I might have led you to believe that I should be some highly-respected professional that you should pay attention to. I do not frequent these forums, and your list didn't show up in this thread until after I mentioned my excitement for new technologies coming. And, yes, I do respect Mark Bremmer.
I really don't mean to say that what you're asking for is unreasonable. But from the post I read above, the first one you added with your list, you mentioned that you "expect" Carrara to have This: xxx
I am relatively new in this field. I began by helping a team of people that I've never met before. Some simple textures I made for some models, and they contacted me and asked if I wanted to learn 3d. I was trained in some basic modeling in 3ds max 5. At home I practiced what I've learned on Gmax. I made clothes, hair and body parts for them - all very low poly-count, some had to have special modifiers painted on to blow in the wind correctly in the game engine. This was all very fun. I loved it. I made custom character models for use in the game and made one, specifically for my own use. I started posing the character around and shooting renders. The guy I was helping bought me Poser 5 and gave me a link to DAZ 3D. Not long after DAZ released the beta version of the first D|S. I still have the version 0.70 beta installer! :) Poser was fun. It gave me more time to pose and animate, since I didn't ave to model the people first - which I liked. Eventually the time came where I really needed a modeler to make the clothing and hair do what I wanted it to. Sure, there were some tools that could quasi-manipulate the mesh - but nothing like what I could do in Gmax or 3ds (Gmax is a dumbed down version of an older version of 3ds, made back when Discreet owned 3ds. Gmax was (and now is, once again) a free modeler specifically for editing game assets for the popular games back then).
When I found Carrara 6 at DAZ 3D, I was amazed at how inexpensive it was - considering all that one could do using it. I would definitely be needing the Pro version or I'd be left wanting what it doesn't have. Inexpensive as it was, it was not something I could afford. I tried saving, but I suck at that. It was my wife that eventually made it happen. Yeah... for poor ol' me, Carrara 7 Pro was expensive - but reachable. By the time I bought Carrara 7 Pro, I got the Carrara 8 Pro beta to try, and the official release for free once it comes out. The beta had a 64 bit version, so I barely touched 7, and just kept using the beta. The forums made it quite clear that Carrara's vertex modeler is a waste of time. "Why can't it be more like..." Finally delving into the modeling tools in Carrara taught me not to pay attention to the negativity surrounding Carrara on the forums. They do no good and are often the words of someone whom has given up too early.
Carrara has its weeknesses. I can agree with that. The developers have a long list of things that need to be fixed and more of things that people would like to see added. I have submitted both. I still do, as they come up. I am not opposed to the developers making Carrara all it can be. But I'm also grateful for what they've been achieving. What I mentioned about future technologies that I cannot divulge was not directly targeted as Carrara development. Just the future of DAZ 3D.
Now that I'm getting more active into modeling again, I am more impressed with Carrara than I was before. I have two friends that still use Carrara, whom used to work for Eovia - and I never hear either of them bash Carrara. But I'm sure that they submit constructive feature requests and bug reports.