EClark1894 opened this issue on Oct 19, 2013 · 489 posts
AmbientShade posted Thu, 07 November 2013 at 5:27 PM
Quote - We have Rox's,Dawn,Vicky.Three diffrent meshes Grouped n Mapped different.
If they where all Grouped n Mapped the same wouldn't cloths n textures work on all 3 with ease ?
You can only map a model the same as another model legally if you own the rights to both models, or if you get permission from the owner of the model you want to map to. UV maps are proprietary just like the geometry. Some people have remapped older figures to match more popular figures, but that doesn't make it legal unless they have permission to do so. Plus, unless the geometry was exactly the same, the "clone mapped" figure would have a lot of stretching in order to accomodate for the shape of the donor UV map.
A 3rd party app can be used to convert textures from one figure to the other, but that won't fix stretching and distortion.
Same applies to rigging. Each model would have to share the same geometry and be the same shape and size in order to share exactly the same rigging without having to make adjustments. You can't use another figure's rig to create a new figure unless you own both figures (or have permission). Dev rigs are distributed to make content makers lives easier but a dev rig is a stripped-down bare-bones rig, pretty much only contains the JPs of the figure it's from, so that clothing makers can use it as a starting point to make clothing for that figure. But the skeleton of a figure is just part of the rig. You have to also include JCMs, magnets, etc. These things are mostly unique to each figure, especially JCMs.
Does that help explain your question?
~Shane