meatSim opened this issue on Nov 08, 2013 ยท 57 posts
shvrdavid posted Sat, 09 November 2013 at 11:06 AM
Looks can be very decieving. The rigging is what keeps things in check when it is bent. This is not the norm for shoulder topology by any means, but it works better in many respects.
This is that character without any of the helper bones active, just the collar and shoulder. When using the helpers, you can define it just about anyway you want to. In later version the shoulder joint has animated centers to clean up the full up bend, and stop the collar bone compression you see here.
Part of the reason I modeled it this way was so the shoulder would bend like this, and actually have an armpit in all the positions. Very few Poser characters have an armpit, this one does.
If you take a good look at it, there is also minimal texture distortion with the arm down, forward, back, or part way up (the most common positions). For the most part, the quads stay the same size and shape thru out most of the normal ranges.
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