meatSim opened this issue on Nov 08, 2013 · 57 posts
maxxxmodelz posted Sat, 09 November 2013 at 6:57 PM
Quote - Here is a good writeup on modeling the face. http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm
That's good. Notice the planning and edge layout stages. The edge flow is following the contours of the musculature nicely, and there's a good example of just any old quad topology vs. properly laid out edges, and how the one that follows the muscle tones and layout properly deforms much better, and looks more realistic with actually FEWER polygons. Good find!
I suggest everyone check that page out. It's excellent in explaining it.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.