TheAnimaGemini opened this issue on Nov 06, 2013 · 64 posts
TheAnimaGemini posted Sat, 09 November 2013 at 11:46 PM
Quote - > Quote - Here a close up. Please ignore the not matching textures. I am still puzzling
Just to show what I mean and for what i need the shaders. :)
Hmmm - these sculpted objects in gritty stone really don't need a "shader" - i.e. the finish is matte - just diffuse. There is little or no importance to scattering. There is no shine.
What you really need is a correct displacement map to go with the sculpted shapes. As I started to show, this is mostly about texture and shape.
I can help with faking displacements for certain situations, and if you have even a simple bump map, I can do a lot with that.
Till now I have no Maps finish. Still puzzle and blend.
But as soon I have them done ( maps) I would be more than happy to ask you for help for fake displace:)
The stairs will need a good shader, because there will be no sculted stuff.
This set will also have some other stone, rock elements which will have no sculted stuff inside too.
Many thanks for your help BB :)
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