Forum: MarketPlace Showcase


Subject: SimOne Merchant Resource Discussion

corinthianscori opened this issue on Feb 20, 2012 · 252 posts


corinthianscori posted Sun, 10 November 2013 at 8:32 AM

> Quote - You are gonna have a LOT to reply to at thisrate .... > >   > > I can't figure where to plug in a blend node for makeup on drow skin ... not for blood/mud/tatts ... what I have tried is not showing up ... but gonna try one more time

Sorry. My laptop keeps giving me that Windows Minimum Memory Low warning. I have less than 1.5GB to work with here...(kill me now)

Blender node ususally plugs into the Alt_Diffuse. You want to make sure that light/shadow functions properly before committing to Alt_Diffuse; get this wrong and your skin will end up refusing light and shadow from any source in your scene. Should Alt_Diffuse not work out, go for Diffuse_Color and make sure the Diffuse_Value is a "1" or something. SimOne has the Diffuse_Color as a "0"(zero) by default so be careful of that one.

The only reason we have anything plugged into Diffuse_Color in this image is because we want the Preview to have some texture; this won't always happen though so be prepared to render to get the actual results.