EClark1894 opened this issue on Oct 19, 2013 · 489 posts
Dale B posted Mon, 11 November 2013 at 6:19 AM
Quote - > Quote - Yeah, Poser -does- need a glamour dolly that grabs attention....but said dolly needs to be Poser-centric, and utilize all the new goodies to the max. Dawn has potential....but at this stage, that is all it is.
What exactly does "Poser-centric" refer to? With the notable exception of the "figure who's name dare not be mentioned" every other figure released has basically been a "Poser-centric" figure. As far as I know, Dawn, Mariko and My Michelle don't take advantage of Poser's face room, but then again neither does P7 Kate and she's a native Poser figure. But that's about it.
By Poser-centric, I mean taking advantage of the advances in the program. How many figures actually take advantage of weightmapping? The animateable joint centers (which for the first time gives us a rigging option that more closely simulates what an actual joint can do without half a dozen jcm's or 8 magnets to fix the mesh issues)? The ability to link control dials to a master dial (a poor man's version of morph dependency that Maya, for instance, uses to link localized morphs to specific single controls. So a 'smile' slider affects single morphs all over a character's face to produce a =smile=...not a bending of the mouth corners)? P4 came out a -looooong- time ago. People drop dozens to hundreds of dollars regularly for content, yet turn pale at the idea of spending part of that budget to upgrade to a better version? Keeping the backwards compatibility isn't the issue; having modern content adhere to the standards (and kludges) of a decade past are.
For example: I -like- Mariko. I like Dan Cortopassi's work. But that mesh has a -big- memory footprint. Going to weights and removing the need for most or all of the magnets and jcm's would slim her down considerably. Poser-dom is still pretty mired in the DAZ created 'We won't use any tech beyond P4 so nyaaah' that came about years ago.
We have Pixar SubD now.....and as several threads have shown, anyone who intends it to be used has to plan their mesh flow in advance of modelling. Or deal with people howling because the mesh exploded or choked their system to death. We've been seeing some advances in things like the architectural meshes (greater use of shaders for lighting, for instance; not just textures with painted highlights), but most figure work still holds to the tech of software 6 releases ago....