meatSim opened this issue on Nov 10, 2013 · 17 posts
meatSim posted Mon, 11 November 2013 at 3:06 PM
I had to change limits on the shin 'bend' to zero... My problem now is simply getting it to conform and follow the figures shin bend movement. How do I save a dependant parameter such that the shin bend of the figure is the master parameter for the ghost bone bend of the boot when I am saving the boot independantly of the figure it goes on
??
Quote - OK.. well that didn't work...
Quote - OK so that looks like it will work.. just have to sort out the correct hierarchy..
I'm thinking lThigh =>lShin(twist & Side Side only)=>Ghost Bone (bend, ERC to shin bend)=>Foot=>toes etc etc...
Will I need to put a limit of zero on the Shin 'Bend' to stop it from changing the orientation of the joint center? or Will painting all the weights of the bend parameter to 'zero' be sufficient?