Forum: Poser - OFFICIAL


Subject: Poser, alternatives to FireFly and game engines...

moogal opened this issue on Nov 02, 2013 ยท 36 posts


shvrdavid posted Wed, 13 November 2013 at 5:15 PM

The sad part is that one of the fastest render engines out there gets very little use.

Can you guess what it is?

If your using Windows Vista or up, your looking at it right now...

Direct compute, CUDA (Stream, on an ATI), combined with Directx 11, and a $600 dollar video card will crank out 4928x3080 60fps in realtime. That blows away any render engine we are currently using by a mile. All that from a single card....

http://www.youtube.com/watch?v=NaLzb3M9bvE <<< Nvidia example

Sure the scenes are not as complex, but you don't need 60 of them a second either.

So it takes a little longer to do a Poser scene, small price to pay for a biased render engine.... That still might be faster than most systems can write the frames out that are that large..

Now that DirectX11 can do tesslation and displacement at the same time, in real time. Why don't more companies code for it?

The only answer I can come up with is that it leaves non Windows user out in the cold.

I have been playing around with some code for for both ATI and Nvidia, and it is unreal how fast the newer video cards will crunch stuff. Newer ATI cards are no slouches either, and there are differences beyond CUDA as well.

Some things in Opengl4.3~4.4, direct compute, OpenCL, etc: are actually faster on the ATI cards, many times faster due to the difference in single precision speed of the GPU designs.... Both designs have strong and weak points, just in different areas.

But the newer ones scream....

All this killer hardware, and very few companies are even coding to take advantage of it.

You don't need a $600+ card to use it, just one that supports it. Obviously it wont be as fast on a slower card, but it will still work.

Food for thought.....



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