Forum: Poser - OFFICIAL


Subject: Good riddance displacement maps....

JoePublic opened this issue on Nov 03, 2013 ยท 28 posts


shvrdavid posted Thu, 14 November 2013 at 7:02 PM

The HD morphs do look interesting.

But as far as them replacing displacement maps, that isn't going to happen any time soon.

There are render engines that can use displacement on rigging without issues. Just not in the Poser or Daz world.

With all the advancements in GPU's, many render engines are going to be obsolete soon.

Ironically the one that will probably come out on top comes with Windows.

DirectX11 on a decent CUDA or STREAM card can tesellate, texture, displace the mesh, render it in real time (biased engine), at higher frame rates than any of us can see.

Contrary to popular belief DirectX is the most used render engine in the world, but at the same time is the least used in 3D applications like Poser, Studio, etc.

No idea why either, it is faster than any cpu render engine out there with even moderate hardware.



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