Forum: Poser - OFFICIAL


Subject: Zbrush GoZ and genesis models does not work properly in Poser 2012 ???

aldebaran40 opened this issue on Nov 17, 2013 · 10 posts


aldebaran40 posted Sun, 17 November 2013 at 1:45 PM

Quote - Ok, I don't have Genesis installed in Poser at the moment, so I can't do the same tests.

Did you send Genesis back and forth between zbrush and poser more than once or did you do the entire morph in one go?

You can try selecting each body part that you aren't happy with, like the waist for example, and dial the morph back down so that it's less than full strength. Full strength is 1.00, so start at 0.50 and experiment with that. 0.75, 0.25, etc. Then you can save that as the full body morph. 

If you send a figure to zbrush and sculpt on it, then send it back to Poser, it creates an FBM for that sculpting session. If you then send it back to zbrush with the morph dialed in, sculpt some more and send back to poser again, then the morphs get stacked, so whatever you do in zbrush each time will compound the morph you already have applied in poser. That's probably not the best way to describe it but I don't know how to explain it much better without examples. 

So instead, once you have made the morph in z-brush the first time, and sent it back to Poser to test, don't goZ back to zbrush again. Just tab over to zbrush, make the changes you want, and go-z back to Poser. Set your first test morph in poser back to 0 and then the new morph to 1. Each time you need to make changes in zbrush, just goZ from zbrush back. Don't goZ TO zbrush each time, or the morphs will stack on each other and it can get confusing pretty fast. 

Hope all that makes sense. 

ETA: This is the way it works for all the other figures in Poser, but since Genesis isn't a Poser figure it might not work that way. I'll experiment with it once I get Genesis into Poser, which I have yet to be able to do. 

 

~Shane

 

Yes Yes ,that makes sense.   I think I understand what you mean, I'll try to see what happens using the method you describe, might be able do something

In any case thanks for the idea and the time you used to tell me about it AmbientShade