Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 · 41 posts


LuxXeon posted Sun, 17 November 2013 at 9:40 PM

I've decided to re-model this object from the ground up, as the adjustments I had in mind late in the development of the previous version just weren't suited to the topology I had created. So I blocked out an entirely new model, starting with a simple sphere, and working down to the base from there. It's all one piece so far, but I did save some of the design elements from the previous version to use in this one, if I decide to use them.

This time around, I decided to start out with some relatively basic beveling, and edge chamfering.  My plan here is to build it up with some really complex extrusion and beveling work, just as a personal challenge, to see how detailed I could get it as a single geometry. I'm keeping the poly budget at 50k for this one.  I doubt I'll come anywhere near that, unless I really go crazy with very small details, but I'll prob just save most of that for the textures.  Lots of work still do do yet, but I'm definitely keeping the idea of the bird baths, and maybe expand on that a little as well.

Dimensions and scale are about the same as the original.  It's a pretty big object.

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