anupaum opened this issue on Nov 19, 2013 · 19 posts
vilters posted Wed, 20 November 2013 at 5:37 AM
All Black and White maps that drive a node, like transparancy, bump & displacement have to load their B&W textures at Gamma 1.000
All color maps have to load with the default = Use render Gamma Correction.(2.2)
=> Check how the transmap for the lashes is loaded in the advanced materials tab.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!