Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 · 41 posts


LuxXeon posted Thu, 21 November 2013 at 9:17 PM

Hey guys!  A few "last minute" change in plans with this model.  While modeling the birdbaths in place last night, I noticed that the proximity of the birdbaths in relation to the columns in the walls was kind of redundant, in terms of geometric stylings.  So, it hit me that those plinth blocks were a perfect location for some kind of "organic" geometry, like a serpent or horse head, or something that would give the impression they were "guarding" the alcove entrance.

So I gathered up a few reference images from Google, and decided on doing some kind of horse-like beast head at either side of the entrance, facing each other.  As you can see in the screencap I posted above, my choice of reference for this was a chess "knight".  I've already begun outlining and filling in the profile of this addition with quads.  I'm not sure, at this point, if I'll use subdivision modeling to create it, or just keep it semi-polygonal, as if roughly carved from the stone.  I'll probably decide that for sure later this evening, as the modeling progresses.

Anyway, any thoughts on this change of events is welcome, but I'm pretty sure this is where I'm going with it now.  Again, the birdbaths were a great idea!  If I hadn't already put the columns in those recessed facade bays, I would have probably gone with them.  I think these heads will add some real complexity to the overall structure, as well as a fantasy appeal.  Will see.

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