EClark1894 opened this issue on Nov 21, 2013 · 46 posts
NanetteTredoux posted Thu, 21 November 2013 at 10:47 PM
I am using head morph packs less and less, though they can be helpful. The way I work at the moment, I just export the head to Blender and sculpt it into the shape I want. Then that morph is all mine and I can do what I want with it, once I have stripped out the geometry.
If you use the same figure all the time and the same morph pack, like with V4 and the ++ morphs, you get to know the different morphs and what they do. I use many figures and the morphs are not comparable across figures - or you may find yourself looking for a morph that isn't there, or it doesn't deform the mesh in the way you had in mind.
Currently I am using Poser to make portraits of real people, perhaps that is why I am being so fussy.
But certainly, if usable morphs became available for Rex and Roxie, I would buy them and use the figures more. I don't believe Smith Micro has ever brought out an add-on morph pack for one of their figures. We would probably have to look to another creator for that.
Even with more morphs, these figures won't become my mainstay. With the flexibility that the latest Poser gives us, I don't need or want any figure to become the "default" figure. I like the variety in realistic human figures - this is the way I have always wanted to work with 3d figures.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch