gaff opened this issue on Nov 22, 2013 · 23 posts
meatSim posted Fri, 22 November 2013 at 1:45 PM
Quote - I'm sure I read somewhere that IDL needs a minimum of 2 raytrace bounces in order to 'see' transmapped objects correctly - and I see that you've fixed the issue by increasing bounces ...
that would make some sense.. one bounce being a direct light and the 2nd and subsequent bounces being the idirect light