Forum: Blender


Subject: How do I make the fingers wider like a gnomes hands should be?

Michaelab opened this issue on Nov 18, 2013 ยท 9 posts


unbroken-fighter posted Sat, 23 November 2013 at 5:11 AM

depending on what you are trying to sculpt you neeed to add topology to the mesh

in the 2.66 series and after there is a tool called dynamic topology in the sculpt menu on the left

go to sculpt mode and enable dynamic topology under the toplogy tab

you will see a button titled enable dynamic

that will tessalate the mesh only where you tell it to sculpt at

or you could use a subdivision surface modifier