Michaelab opened this issue on Nov 18, 2013 ยท 9 posts
unbroken-fighter posted Sat, 23 November 2013 at 5:11 AM
depending on what you are trying to sculpt you neeed to add topology to the mesh
in the 2.66 series and after there is a tool called dynamic topology in the sculpt menu on the left
go to sculpt mode and enable dynamic topology under the toplogy tab
you will see a button titled enable dynamic
that will tessalate the mesh only where you tell it to sculpt at
or you could use a subdivision surface modifier