Forum: Poser - OFFICIAL


Subject: Good riddance displacement maps....

JoePublic opened this issue on Nov 03, 2013 · 28 posts


JoePublic posted Sat, 23 November 2013 at 5:44 AM

"Whats your problem with ZB? "

Well....

...I'm still using ZB-3 because I hate the newer interface and that version has a big problem importing objects from Poser. After a few sessions import rounding errors noticeably have shifted bodyparts around randomly and your mesh is hopelessly asymetric.

But that's my personal problem.

But I also have to admit that after a few years I've grown tired seeing all those fantasy creatures and warlords and orks with über-busy sculpting everybody and his brother puts into their portfolios.

It's like the person who can put the most detail into a square-inch of skin automatically gets the job. Lol.

The SF-designers have the same obsession with greebles. Lol.

 

So, yeah, ZBrush is a great tool, but it also has promoted a certain style that has led to a certain sameness in CGI.

And thirdly, ZBrush is expensive, so I'm rather glad the MorphBrush was fixed and enhanced to a point there it made zBrush completely obsolete for Poser mesh morphing.

(Or at least once/if we get fully functional HD technology in Poser).

Subdivide Genesis once or twice (Or any other mesh with comparable topology), and you can sculpt it into anything you want right inside Poser. No need for actually owning ZBrush anymore.

Of course ZBrush will still be needed for professional work that has to be done from scratch, but now even the poor hobbyist will be able to create quality morphs right inside Poser. It's only the lack of talent holding him back, not a lackof funds to buy the necessary tools.

So, I'm not against ZBrush, but I always saw it as some necessary evil I had to use because Poser tech wasn't simply good enough.

 

And finally, I got a bit tired of everybody arguing with me that those newfangled low res meshes (Genesis + Roxy) could easily be as detailed as the good ol' high res meshes with just a quick displacement map made in ZBrush.

It's nice to see that I was again right and that there's only one thing better than a high resolution mesh:

An even higher resolution mesh.

:-P