Forum: Poser - OFFICIAL


Subject: Good riddance displacement maps....

JoePublic opened this issue on Nov 03, 2013 · 28 posts


AmbientShade posted Sat, 23 November 2013 at 6:52 AM

Ah, I get you.

Well, hyper realism is that style you're referring to, and is what studios want because it's what sells games and movies today. As an artist trying to get into the industry, if you don't have z-brush or mudbox, and know how to use one or the other fluidly and can demonstrate it in your portfolio, you aren't getting a job, 9 times out of 10 anyway. Pretty much as simple as that. Traditional poly modeling is a thing of the past. Its okay for architecture still, up to a certain point, tho zb's hard surface modeling techniques are making that obsolete too. And you're still expected to create your high-res details in a real sculpting package, and blender doesn't cut it for most studios. You're likely to just get laughed at there, though probably not to your face, least not directly.   

Personally I hate Poser's morph brush. It's still extremely clunky, even with a pen tablet, and never does what I want it to do, pen or mouse, so I use it for minimal touch-ups for poke-thru when I absolutely HAVE to. I can't imagine having to actually sculpt morphs with it. That would make me want to eat my own face off. Or throw the PC out the window. I don't see how it can possibly be very friendly to new users. 

If you're still using a version of ZB that's, what, 5 years out-dated now? I can understand your frustrations with it then. You should give 4r6 another chance tho. The interface is completely customizable. If you're using a mouse then I can see where it could get frustrating, but zb isn't meant to be used with a mouse, it's designed for pens and thats what most people use with it. 

I'm left-handed, and use a right-handed mouse. So in ZB I'm ambidextrous pretty much. I have the mouse in my right hand and the pen in my left and can fly through a model just like working with real clay most times. 

I don't see where it's any more expensive than Poser. For long-term Poser users perhaps, but if you can't upgrade, Poser will run you $400+ and another $200+ with every upgrade. ZB is only $700 and all its upgrades are always free, always have been. I paid less for ZB than I did for PP2014 alone, and that was an upgrade from PP2012, another $250, which was an upgrade from P7. I think I paid $150 or so for that. Been too long tho, cant remember. (At the time I bought ZB, it was around $200). Even mudbox doesn't do that. It's nearly $800 and they want to charge you for every patch and bug fix, just like adobe, which is why I don't use mudbox. I'm loyal to pixo cause they treat their customers good without trying to gouge them for every penny every chance they get. Their only downside IMO is their crappy user manuals. They cover the basics, but if you want to actually learn the software you have to experiment or go hunting for 3rd party tutorials with varying results. Or buy a book on it. Even their online videos don't really tell you a whole lot. I've been using it for a good 8 years now and even still I find stuff that makes me think 'wow, i never knew I could do that".

But if the poser morph brush works for you then that's cool too. Whatever works best for the individual.

 

~Shane