Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 · 41 posts


LuxXeon posted Sat, 23 November 2013 at 5:25 PM Online Now!

Hey all.  I took some time away from this model for a day or two, but I'm back at it tonight again, and got the horse almost completed today.  The technique used to create it was edge extrusion over a photo reference, but I did take some liberty in the overall shape.  I think it fits well with the rest of the structure, especially when I add the bottom portion, which will blend it into the plinth.  I still need to add the mane to it, but that shouldn't take long, depending on the complexity.  I'm debating if I am going to make it a curvy, flowing mane with lots of detail, or one more similar to a chess piece, with planar, angled surfaces?

I don't have eyes in the eyesockets yet, obviously.  I have a plan to model those as separate geometry, so I can put some extra detail into them.  There's still a chance I might subdivide this for smoothing, but I'm not sure it will be necessary, as I've modeled in enough subdivisions here to make it smooth enough, especially for a stone carving. Comments and suggestions welcome, as always.

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