Michaelab opened this issue on Nov 18, 2013 ยท 9 posts
unbroken-fighter posted Sat, 23 November 2013 at 10:29 PM
that would be the reason i did post it as depending on
dynamic will 1000000% kill any mapping that was done it is used as an initial sculpt tool that can be retopo'd later
the subdidvision is designed to work with the mapsbut can be a bit hinky at times if you go too far with the sculpting
you could add loop cuts manualy without effecting the maps too much
but for general sculpting the base mesh needs added geometry if you use a simple primitive