Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 · 41 posts


LuxXeon posted Sat, 23 November 2013 at 11:24 PM

This is the direction I took the mane, more or less.  I'll add more detail to it, then it's on to chamfering/beveling all the profile edges on the entire model, and texturing.  I decided to model the eyes into the mesh after all, to give it more of a "carved" appearance, and the mouth the same.

Fun model.  I got to test some organic techniques combined with hard surface here.

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