LuxXeon opened this issue on Nov 17, 2013 · 41 posts
LuxXeon posted Sun, 24 November 2013 at 10:27 AM
I think the best route to unwrap this thing is to do it in pieces. Currently, most of the alcove is one large, manifold geometry. I'll break it down into logical pieces, remove unnecessary faces (like the polys beneath the base that will never be seen), and unwrap each one individually for texturing.
Hope you guys like it; I'm fairly pleased with it, especially the horse heads. Organic modeling is still a fairly ambiguous modeling genre to me, so this project afforded me a great opportunity to really dig into some organic modeling techniques, and combine them with familiar hard-surface stylings. Can't get more fun than that!
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon