Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 · 41 posts


LuxXeon posted Sun, 24 November 2013 at 10:27 AM

Almost finished now.  I changed the mane on the horse to be more "trojan" like, and added a few more details here and there.  I probably have another 30 minutes of tweaking, and adding profile bevels ahead of me, but nothing too major.  Total modeling time, all together, was about **5 hours** over the course of the past week.  I know that might seem like a long time to some of you speed modelers, but I spent a lot of time experimenting with design concepts and changing things around last minute.

I think the best route to unwrap this thing is to do it in pieces.  Currently, most of the alcove is one large, manifold geometry.  I'll break it down into logical pieces, remove unnecessary faces (like the polys beneath the base that will never be seen), and unwrap each one individually for texturing.

Hope you guys like it; I'm fairly pleased with it, especially the horse heads.  Organic modeling is still a fairly ambiguous modeling genre to me, so this project afforded me a great opportunity to really dig into some organic modeling techniques, and combine them with familiar hard-surface stylings.  Can't get more fun than that!

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