yarp opened this issue on Nov 18, 2013 · 52 posts
LuxXeon posted Mon, 25 November 2013 at 3:37 PM
Animation Master doesn't utilize polygons, from my understanding. It doesn't even use Nurbs. A:M uses a very proprietary spline/patch modeling system, invented by Hash, and exporting those patch models to formats that can be read and understood by other polygon based 3D applications is a process that has been met with mixed results. It has some really excellent animation tools in it; some folks have said it's animation and rigging tools can rival Maya, but it's far from industry standard for modeling, and I don't know very many people who have successfully used it to convert or create complex polygonal geometry.
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