EClark1894 opened this issue on Oct 19, 2013 · 489 posts
JoePublic posted Mon, 25 November 2013 at 8:43 PM
Photorealism is the holy grail and ultimate goal.
This is where the game industry and CGI in general is heading. And this is where hobbyist CGI is going, too.
So....
I don't care what type of figure Studio users are using.
I don't care if vendors have to work harder now if they want to cater to both sides.
I don't care if new startups are struggling or if software companys are not comfortable with creating content.
I don't care what new or what old tech you are using to build a figure.
All I care about is...
That the figure you want me to use is as photorealistic as currently technically possible.
And that it is flexible enough to depict not just your stereotypically big boobed Barbie doll, but also average people, men, woman, teens, children, old people, fat people, thin people and perhaps some humanoid shaped fantasy folks, too. And a general shape won't do. I want all the anatomically necessary details built right into the mesh.
And not just in a few weeks or months, but I need all of that available RIGHT NOW, because I wasted enough time waiting for "release schedules" and DAZ "soon"
If you can't do that because you don't have the means to hire the professional talent needed or don't have the knowledge to solve the technical problems, I just politely ask you to stop wasting my time.
I owe nothing to some fickle "community spirit" or to any brokerage or to any software company.
But I do owe it to myself to use the best tools available to help me make the best art possible.
I'm only brand loyal as long as I'm convinced that the product I'm using is the best possible product available.
Again, if you can't give me what I want, if you instead try to tell me nonsense like "re-building bridges" instead of giving me a properly designed mesh topology and a state-of-the-art rigging, you're waisting your time.
There is no "No mesh left behind" policy in the CGI-world. If your mesh is lacking, people will notice. And simply ignore it.
You want support for your mesh ?
Make it worth supporting.
DAZ meshes were never brilliant. Some were downright bad. But they were still always a tad better than the alternatives.
Yes, Apollo bent better than M3. Yes, Antonia bent better than V4.
But their mesh topology sucked, which made detailed morphing impossible. And that tainted the whole figure.
People rather want great, realistic shapes than superior joints. (Of course, now we can have both. Thanks to TECH-NO-LO-GY.)
Yes, the bar is set quite high by Genesis 2 now.
Would have been much easier starting to build such a high-tech Poser figure line a few years ago.
Like I told people long before Genesis I was even released the moment I noticed that V4/M4/K4 had built in features that were not Poser compatible, so a "copatibility split" was inevitable.
But that's not my problem.
I expect a professional Poser figure line to be BETTER than the current Genesis I/II line.
More versatile, more realistic, easier to use.
Why else should I switch, then ?
Poser has all the necessary means to do that, so I won't accept any excuses.
Again, I'm not interrested in building "friendly and supportive" communities. Or "supporting" any buisiness entity because of things they might have or have not done in the past.
After 13 years of fixing crappy figures, the "David vs Goliath" shtik gets old.