rokket opened this issue on Nov 26, 2013 ยท 24 posts
rokket posted Tue, 26 November 2013 at 5:04 AM
Yeah, basically, it's all her morphs to make her smile, open her mouth, eyebrows, etc. I didn't think about the new mesh not working. I just assumed that since I loaded Sydney's rig and not the DEV rig things would work. Oh wel...
My process was lengthy, so I'll try to map it out:
I exported Sydney's entire mesh out of Poser and into Wings 3D
I separated the mesh, making separate pieces according to how she was grouped. I then selected the head and separated that, which made separate pieces of her eyes, eye lashes, inner mouth, tongue and teeth. From there I exported just the head as an .obj.
I imported the head into Sculptris and made the changes. I think I overdid the eyes a bit, but oh well...
I exported the finished product back into Wings and replaced Sydney's head with the new one. I then UV mapped the new head and assigned it a material group.
I imported the new mesh back into Poser, applied Sydney's default texture maps and then replaced the old head with my new map. After I was mostly satisfied, I entered the setup room and applied Sydney's rig to the new mesh. I went back into the pose room and checked everything out.
I loaded one of Sydney's conforming props and it worked. I did the same with her hair. It was when I attempted to give her face some life that I realized the morphs didn't work.
I rendered out the pic you see, and then saved the pz3 so I could go back and make changes. I haven't save the figure to my library yet. I was going to wait to see if I could fix it and make everything work first...
And that's it.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.