rokket opened this issue on Nov 26, 2013 ยท 24 posts
EnglishBob posted Tue, 26 November 2013 at 5:18 AM
Right - the problem is somewhere in the Sculptris / Wings process, but I don't use either of those, so someone else will hopefully be able to help you. You might want to start a new thread, mentioning those programs in the subject, to catch the eye of the experts.
The important point that I was trying to get across is this: if you get your process right, then the new face that you make in Sculptris / Wings will work as a morph on the original Sydney, and that has to be a time-saver. :)
Three things commonly go wrong when making morphs in an external program.
Vertices are added or taken away - if this happens, the resulting morph won't be accepted by Poser.
The vertex order is changed - the morph will apply, but when it's dialled up, the body part 'explodes'. Nasty. :)
The scaling and/or positioning is changed - the morph will apply, but when it's dialled up, the body part inflates, disappears or flies off into orbit. Also nasty!
Since you're using two external programs, the chances of error are approximately 4 times what they would be with one. You might want to do some experiments to find where the problems are occurring. Try running your body part mesh through Sculptris only, and through Wings only, to see which is causing the trouble. You don't even have to make a morph, just import and export again.