EClark1894 opened this issue on Oct 19, 2013 · 489 posts
-Timberwolf- posted Tue, 26 November 2013 at 10:14 AM
Quote - JoePublic is the only one (that I know of) that tuns meshes into humans that look like humans.
But why?
Why do end users have to do that? ?
Why can "companies" not release meshes that look like humans in the first place?Why, oh why, always those balloons?
Why faces that look like idealistc alians?The first "human" figure that looks like a human, "will" have succes.
And no, a one size fits all, human, horce, bear, monkey, dog, cat, mouse, will not fill that bill.
It shows what a talented individual can do, but it is by no means what the average end user is looking for in a mesh/human/figure.
Maybe because it is more difficult than expected. People often exaggerate their ideals. You like big boobs, then your characters often have way to big boobs. That happens even without noticing it. If you look at paintings and scetch arts you will find the same things there. Yes you are right, I cannot renember any out of the box figure , that looked realistic. ... And I can't wait for the day, where we will have realistic joint bendings with them out of the box - without the help of magnets and JCMs. That is why I still don't like Dawn, because she seems to me more like a lot of steps backward, than a step foreward as she announced to be. To much of a Posette-like toony bodyshape and to me she doesn't bend very well.