Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 · 173 posts


AmbientShade posted Wed, 27 November 2013 at 10:35 PM

In my free time I've been working on reworking/fixing P6 James (middle). Not sure if the changes are very noticeable here. Still have a long way to go. But I've fixed his symmetry issues, remapped him, removed some unnecessary bits in his eyes and reduced their geometry, adjusted his proportions a bit to fit a real human, and did some minor sculpting work - mostly just softening for now. Also am reworking his default posture. Eventually I'll rework the rest of his mesh so that it makes more sense and remove wasted geometry.

I also want to get rid of his vampire claw fingers and make them more masculine, less fingernails. Those have always bugged me.

If I ever finish it, I may do the same to G2 James. Never have liked how long and awkward his body is. He's virtually the same mesh as original James, just reworked a bit and reqrouped. 

Also been doing some reworks to Jessi and Ben, but there's nothing to show there on him, since it's just been UV work so far. 

Also started resculpting Miki4 to look more like Miki2, but that has a long way to go too. 

Most of this all started for experimental purposes to put their rigs through the gauntlet and see how much could be done. Haven't been able to do much with them lately tho, been busy with other things. But I've always liked the P6 figures the best and intend on finishing them eventually even if its just for my own use. 

But yes, the more fixing that's done to existing figures, the more content that's broken. Anything done that changes the geometry breaks every morph - to include facial/expression morphs, so they all have to be rebuilt. ZBrush makes this a bit less of a headache, as a lot of things can be reprojected, but it's still tedious and extremely time consuming. 

 

~Shane