structure opened this issue on Nov 27, 2013 · 173 posts
JoePublic posted Wed, 27 November 2013 at 11:24 PM
That's a nice rebuild of James. Shane. Looks good.
My only niggle would be the inward facing kneecaps.
Could you share your method of making meshes symmetrical again ?
I have my own method using some of Ockham's python scripts, but it takes a lot of manual work and is still not perfect.
BTW, unless you drastically reworked the shape of the head, all the three "morph projection" scripts (Cage's python script, D3D's morphing clothes and the PP-2014 morph transfer) should be able to rebuild the expression files quickly, no matter the changes you made to the geometry.
Sometimes a vertice can get "stuck" if the mesh intersects, but this can be easily fixed with the smoothing brush.