Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 ยท 173 posts


shvrdavid posted Thu, 28 November 2013 at 12:04 AM

Quote -(After all, Dork and Posette were licensed from Zygote which later became DAZ, so I don't see any "ethical" problem here)

The issue is not exactly an ethical one, it is a copyright/tradmark/licensing/opps, they changed it and it broke Poser one. Dork and Posette were just text files, kind of hard to break that. Genesis is programmed into the code of Studio, and that is a tad more complex than loading a simple text file.

If Genesis is such a great character in Studio, why do people insist that is should work in other programs? Just use it in Studio. Yes you can use DSON in Poser, but other than that it doesn't work in anything else. If it was the best character in the world it would work in just about every 3D program, but it isn't.

Think about it, if developers looked at Genesis as the best character out there it would be in every 3D program by now. But it isn't. Yes there are users that think it should be in there, but it isn't..... It isn't in Houdini, Cinema4D, Blender, Autodesk anything, etc, etc, etc.... Face it, other developers don't want it for a good reason. It is not open source, and it isn't the best way to go.

How does this relate to the fundemental flaws in characters?

It points out that any character you want to look at can be picked apart, because there will never be one that works in every situation using the current setups.

The best way around having the perfect character would be to figure out a way to make anything work, with anything else. Then it doesn't matter what character you use. Lots of developers have been trying to do just that, and we are getting a little closer....

The first key to it, is to use things that are open source. Every 3D program out there is based on the gift of open source. Without those gifts, we would still be using a wooden doll which ironically is what Poser set out to replace.

We don't need more characters, we need to figure out a better way to use what we have.

But, if what someone comes up with is proprietary it will only be in that program. That's the way it usually works.

Nothing proprietary in programs works in anything else, nothing new about that....

Open up a .max file in each of your 3D programs and see what you get....

Opps, wait, you can't... It's proprietary...

Open up a Blender character in Poser or Studio.... Hmm, that doesn't work either...

If only there was a free standard...

Wait, that would make it open source wouldn't it?

(disclamer... this post is not meant to bash, just explain things)

Carry on.....



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