structure opened this issue on Nov 27, 2013 ยท 173 posts
shvrdavid posted Thu, 28 November 2013 at 8:30 AM
Joe, I understand that Genesis can be exported as plain text. As we both know, once you do that, you loose the benefits of that system as soon as you do so. The Genesis wire frame is laid out pretty good, but it has issues as well. All characters have issues, even the proprietary ones that studios use. (they can actually be even worse on purpose)
No one is stopping anyone from using Genesis in Poser thru export or DSON. And at the same time there is little content/developement for it in Poser. Everything is there to use it in Poser, yet it gets very little use or support in that fashion. That tells me that here are not enough people interested in using it in Poser to make it worth the trouble.
You don't need a killer mesh in high end programs simply because there are more geometry controlling options than Poser and Studio put together. And they use multiple versions as well. If there was a perfect design they wouldn't need to use different versions of the same character. But they still do it that way, with the best software available... If there was a killer mesh, they would reuse it all the time, but there is no such thing.
Ironically Poser characters are used in the developement stage. It is far faster to make a storyboard in a program like Poser than to do it in Houdini or Cinema4D. There are a few threads about it. One that comes to mind was on the Reality site.
I rarely use V4 or Genesis. I think that V3 is a better mesh than V4 or Genesis, but that is just my opinion. I have played around with the Genesis mesh, and it too has areas that no morph can fix, simply because there is nothing there to morph. To each his own, that is the nice part about having all of these characters available. And if something is broken in the character, all the tools to fix it are available if you know how.
I have taken many characters into other programs, cut of the most offending side off, fixed the remaining mesh, then exported a mirrored version of it. Thats the easy part, then you have to fix everything else.... Far easier to work around the broken parts and just use it as is most of the time.
We have enough characters available to keep us busy for a while. Adding another one wont hurt, but it wont help unless it has more to offer than all the others put together.
The only way to offer much more, requires the programs offer more as well.
We don't have things like selective tesselation, selective culling, etc, that allow you to add or remove detail anywhere on the mesh, on the fly. There are a lot of tools that Poser and Studio wil never have. Adding all of them would make the program for more complex than the average user is used to using.
It would also put the programs into the same price range as ones that can do all these things.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->