structure opened this issue on Nov 27, 2013 · 173 posts
JoePublic posted Thu, 28 November 2013 at 12:35 PM
Perfection in model building simply means having the correct shape.
It's that simple.
If I build a model of a car and I make the roof too short, the wheels to small, the doors too long, then the model is garbage.
If I get every shape and detail exactly right, the model is perfect.
Making a model of a human being is no different.
If the shape is correct, the model is perfect. If the shape is not correct, it is garbage.
There are no "different kinds of perfect" for a modeller. Not if the goal is realism.
While there might be no "absolute" perfection ever, M6 and V6 are the closest I have ever seen a Poser figure coming to perfection.
They are at least good enough for me that I don't feel the need to immediately "fix" anything that doesn't look right. This is something I never experienced with another Poser figure before.
If you don't "need" that perfection, fine. Enjoy spaghetti shoulders, balooning butts and weird anatomy. Or just hide your figure of choice behind a tree or under a table cloth.
But I do need that kind of perfection for my figures, just like I need that kind of perfection for anything I build.
All the stuff I build for Poser is made by using blueprints and photographs and every shape and dimension is exact down to a tenth of an inch. That's how I built my physical models, that's how I build my virtual ones.
And that dedication to detail and correctness I expect from the virtual humans I use, too.
Bad craftsmanship is not "art", it's just bad craftsmanship.
What I "do" with my figures is "art". (Or maybe not. Lol)
But the figures themselves are just tools like a brush or a pencil.
And I rather use the best tools available than make do with second rate.