basicwiz opened this issue on Nov 28, 2013 · 46 posts
vilters posted Fri, 29 November 2013 at 7:11 AM
Those fine wrinkles can only be made by 3 things.
A very "read" extremely high polygon mesh. Fine enough to morph those fine wrinkles in. => You need polygons to move at tiney detail level.
A Bump Map or a normal map, both faking wrinkle displacement. (And I am not into "faking" ) LOL.
A displacement map
For your option I would use a displacement map.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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