basicwiz opened this issue on Nov 28, 2013 · 46 posts
vilters posted Fri, 29 November 2013 at 7:39 AM
Correct JoePublic, when building clothing, you can build them in the edgeflow.
But when working with existing clothing, you only have the existing polygons to work with.
For the fine detail basicwiz wants, you can only go bump-normal-or displacement map.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!