Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 ยท 41 posts


Teyon posted Fri, 29 November 2013 at 9:36 AM

Fastest method would have been sculpting then retopology. You could have sculpted the form in less than an hour and started your final retopology right after, leaving the rest of your time for the UV/texture portion. It's fast becoming the omre popular way to create content.