basicwiz opened this issue on Nov 28, 2013 · 46 posts
joequick posted Fri, 29 November 2013 at 6:07 PM
Quote - > Quote - Even a relatively low poly mesh will drape fairly well in a cloth sim.
One option that doesn't seem to get explored often is to use the cloth room to create the morph targets for jcms, elbow bends, shirt bends... this could go a ways to add some realism.
When running the sims you'd have to think smart in terms of what polygons to constrain and which to keep default, so as not to distort the overall clothing item too much.
In order for clothing to have JCM wrinkles, it has to be rigged as a super conformer, and then the wrinkle morphs ERC'd to those morphs. Because conforming clothing follows the figure, but the translation dials remain at zero, so just putting wrinkle morphs in the joints doesn't work because there's nothing to trigger them.
Thank you for addressing that missing detail.