basicwiz opened this issue on Nov 28, 2013 · 46 posts
kobaltkween posted Fri, 29 November 2013 at 6:53 PM
Quote - You can get in some cases some reasonable results with procudurals and a bump map. It depends on how the uvmap is layed out.
Just to clarify: Procedural textures do not follow the UV map. That's their most basic property. They follow the mesh or (when they have the option) global coordinates. That's why that example has no wrinkles on the top, though the UV map there doesn't change. You can tell when nodes refer to UV map positions because they'll refer to U and V. If it's x, y, and z, then it's spatial coordinates.
As an example, if you use procedural textures on a skirt that has a train, it will change from the vertical skirt to the horizontal train, even if it's all one UV map. In my experience, you can get away with it if your wrinkles aren't too strongly directional, but it's really obvious if they are.
And actually, you can tell that a lot of merchants make their movement morphs with dynamics, though probably not Poser's.