structure opened this issue on Nov 27, 2013 · 173 posts
wolf359 posted Sat, 30 November 2013 at 9:56 AM
"(To be frank, Poser (and it's users) got what they deserved when DAZ kicked them out of the party. I told them exactly this would be happening long before it actually happened, but everybody was just too busy playing with V4's knickers.)
I***'m 48, and after 13 years of working my ass off creating better figures, I'm done with promises and big plans.***
Genesis is happening right now and it's the most realistic, most perfect Poser figure I've ever seen.
I'd rather wish Poser had it's "own" set of high quality figures, but unless we find an angel investor willing to dump a couple 100.000 $ into such an endavour, I don't see any viable alternative."
Bluntly stated sir^^...but essentially Correct
DAZ has won. and rather decidedly.
SM has made the obvious Mistake of focusing on bullet point features to add to the Poser program itself while consistently
ignoring the very area where DAZ has long been prevailing.
Human Figures!
Where Exactly Did SM see a broad based Demand for a bullet physics engine that Does not add native ragdoll physics
and appears to not offer much in the way of an improvement over paul's Affordable Physics Engine in the area of hard body Dynamics ( Collapsing buildings etc.).
BTW ,not to nit pick,but Physics simulations are an ANIMATION FEATURE are they not??
Would not it have been better to improve the FIGURE animation features such a new graph editor,Dope Sheet, or perhaps some poser version on a non linear motion mixer like the aniMAte feature in Daz Studio?
But (Oh joy!) ,instead you few remaining ,poser only, animators can now have primitives & things knocking about in poser "2012".
when in reality you have had that option, at a VERY affordable
price ,>>PLUS interaction with figures<< , since 2006 WITH paul's well executed PHYSICS plugin.
Nicely Done SM
you certainly are "in touch" with your user base.