basicwiz opened this issue on Nov 28, 2013 ยท 46 posts
Zev0 posted Sat, 30 November 2013 at 3:06 PM
Normal map is fine for internal detail, but looks fake if the geometry is smooth on the edge without actual displacement manipulation of the mesh, so for wrinkles, displacement is better, and even more so if you combine with normal maps, but not normals alone.