Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 ยท 173 posts


JoePublic posted Sun, 01 December 2013 at 2:32 AM

What Shane said ! Scaling, or more precisely, single-axis-scaling, can work quite nicely if the figure's rigging was prepared to use it. But it's hit and miss. MORPHING a leg longer or a shoulder wider and then linking the new joint center coordinates to that morph is a much more precise and error proof method. But it's a lot of work to make those morphs manually in Poser, while it's a simple click-click-click set-up in Studio. For Genesis. You simply morph a new shape and the rigging snaps back into place, and then both the morph as well as the new joint centers are a single morph dial.