structure opened this issue on Nov 27, 2013 · 173 posts
AmbientShade posted Sun, 01 December 2013 at 3:20 AM
Quote - But it's a lot of work to make those morphs manually in Poser, while it's a simple click-click-click set-up in Studio. For Genesis. You simply morph a new shape and the rigging snaps back into place, and then both the morph as well as the new joint centers are a single morph dial.
Only because it was already set up for you to function that way in DS/Genesis.
The same simplicity can be set up in a figure's rig in Poser, by the figure's creator, OR by the figure's user, if it wasn't built into the rig originally. On top of that, 3rd party character creators can expand on it by creating custom injections, where they decide how the joints are repositioned, instead of having the program do it for them automatically, which may not give the same results as what they're wanting.
And that's what I prefer about Poser, over DS. Poser is a bit more hands-on, but by being that way, it allows for much more control and customization than it's given credit for.
~Shane