structure opened this issue on Nov 27, 2013 ยท 173 posts
JoePublic posted Sun, 01 December 2013 at 4:23 AM
Shane, that might very well be all like you say it, but don't forget that almost all Poser/Studio content creators are advanced amateurs or semi professional at best. So, tools to simplify the content creation process are very important. I was always extremely reluctant to, for example, re-rig the hands of one of my custom figures, because that is such a chore and you can easily mess up with joint orientations. I rather re-rigged the rest of the body but left the hands in place so I didn't have to deal with it. Being able to simply morph a figure and then let the new rig "auto-snap" back in place would be an imense help in Poser, even if the result would be only 99% perfect. Yes, Poser has the tech to have a Genesis style figure and I've already shown a few examples in the past. But it's one thing to have a prototype and another thing to have a fully supported, complete figure line that is basically "idiot proof" and is backed up by profesional marketing. Let's just admit the "war" is over and let us start to rebuild instead of trying to prolong the suffering by hoping for another "saviour mesh". My opinion might change, of course, depending on what is happening in the future, but right now, I think our best course of action would be to pester SmithMicro for better Genesis integration and trying to find ways to make Genesis at its current state to be as usable as possible in Poser. (I bet a good python coder could automate some of the manual fixes I'm currently making) The "My way or the highway" attitude of the disgruntled "My Poser, right or wrong" patriots will only lead to a slow decline because new users only care about one thing: The figures.