structure opened this issue on Nov 27, 2013 · 173 posts
AmbientShade posted Sun, 01 December 2013 at 5:54 AM
Quote - Yes, Poser has the tech to have a Genesis style figure and I've already shown a few examples in the past. But it's one thing to have a prototype and another thing to have a fully supported, complete figure line that is basically "idiot proof" and is backed up by profesional marketing.
Anyone that buys Poser has all the figures that come with Poser. They don't have to buy $150 worth of extra content (morphs, poses, etc) from anyone else in order to start using them. Really can't get better marketing than that.
I agree that Poser needs better figures.
I don't agree that Poser needs Genesis.
Leave Genesis in DS where it belongs.
If DAZ wanted to make Genesis functional in Poser they could do that, without DSON. You've proven it with your own prototypes. They don't want to do that because they want their users using Genesis in DS.
And this thread is supposed to be about flaws in Poser figures and ways to improve/update them. Not being Genesis doesn't count as a valid flaw.
I have nothing against improved content creation tools in Poser, as long as it doesn't pigeonhole me into doing it ONLY this way OR that way. I like Posers open-ended approach that allows figures to be created in multiple ways and do various things. I don't mind working a little bit harder to achieve exactly the results I want or need. It's not rocket science. Poser is not difficult to learn or master and never really has been. Sure there are some frustrating components to it that need ironing out, but every software has that no matter who makes it. Try mastering Maya. Now there's some difficulty for you.
~Shane