basicwiz opened this issue on Apr 23, 2012 · 560 posts
Detrick420 posted Sun, 01 December 2013 at 5:52 PM
I appreciate you takin the time to respond. Its making my Poser experience much smoother having all this help along the way. One thing thats been bugging me is I load a gym scene, and then load v4. I will then move her to where the teadmill is and rotate her so she is facing the correct direction. I then apply a walk animation with the walk designer and on frame one everything looks to be good but then on frame 2 v4 goes back to the default location (like when I first load her into the scene) and shes no longer on the treadmill or facing the right direction. Any thoughts on how I could keep her on the treadmill the entire walk cycle?
Also Im still struggeling with clothing poke through during the walk animation. I went ahead and upgraded to poserpro2014 yesterday and I was hopeing the copy morphs feature would fix the problem. I followed the Smith and Micro tutarial but I'm still not quite getting the results Im seaking.
Im trying to fit a top and bottom called "bad girl 4" Im also using the Naika morphs package. I have to load the morps package from the props menue. It seems the clothes only strech so far even with the fixer that comes witht the morph package. Upon applying the Naika inj and just fitting the top before I mess with any dials the top automatically has poke-through.
Does the copy morphs feature recognize the naika morphs?I can see them in the morphs list when I copy the morphs from v4 to the clothing. It seems most of the clothing morphs fine but take for instance the bottoms seem to have skin poke through if I set the glute dial too high.
If I copied the morphs shouldnt the clothing stretch as far as the body?
Ok and if thats not enough=P Im wondering can any clothing be turned dynamic in the cloth room. Take for instance this bad girl bikini top and bottom. If I had the know how is it possible to make the clothing look more reralistic and more correctly with her body?