Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 · 173 posts


meatSim posted Sun, 01 December 2013 at 8:48 PM

While this is true.. and, provided the rig was completely original, there is not much daz could do about it(same as v4WM... but you break a lot of the content this way as well.  Clothing wouldnt likely be 'too' difficult to get working but ANY work seems to be too much for a lot of users.

Does it really need a new rig though?  I was under the impression that the new genesis bends about as well in poser as it does in studio... or is that not true?

 

Quote - I have been playing with the Genesis 2 male (no flames please!) and its a really nice looking mesh  As seen here it incorporates geometry that follows the human musculature that AmbientShade noted as important in another thread (there is even geometry at vertebra 7!).  The "Male" and "Female"  meshes appear to be morphs of the same mesh, and I exported the male and brought it into Poser as a morph target of the Female, and the morph works and even bends decently when applied.

 

Quote - My advice ?

Make a deal with DAZ and licence Genesis 1 or 2. (If we get HD technology in the future, there will be no noticeable difference between them, so I'd actually prefer Genesis 1)

Rework it so that it a) works natively in Poser and b) give it a new default morph it loads with so that Poser has it's own signature figure for marketing reasons. It would still be Genesis, but "our" Genesis.

(After all, Dork and Posette were licensed from Zygote which later became DAZ, so I don't see any "ethical" problem here)


Other than that, copy Genesis as closely as you can get away with it....

There is something to this; one can copy it really closely, and here's how;

One can simply export it from Studio as a cr2, and drop in a new rig.  You would need a script to strip out the weightmaps and the rig could be put in with Poser Place's Applicator script a la V4WM. 

 

Secondly, someone noted that Poser figures are text files.  So are DSON files.  They are simply Gzipped, as are Poser's compressed files.  Inside is stuff like this...

*    "geometry_library" : [*
*        {*
*            "id" : "blSubDragon",*
*            "name" : "blSubDragon",*
*            "type" : "subdivision_surface",*
*            "edge_interpolation_mode" : "edges_only",*
*            "vertices" : {*
*                "count" : 14162,*
*                "values" : [*
*                    [ 29.70971, 125.0082, 56.91178 ],*
*                    [ 29.22422, 125.4993, 56.91933 ],*
*                    [ 35.0303, 131.3556, 57.66353 ],*

One could should be able to write a python script to extract the geometry from the .duf files and have a cr2 that references that file and contains a new Poser rig.   If the python is not feasible, just grab the .obj from DSON Importer...

 

EDIT To explore compressed DSON files use 7-zip.  In Windows Explorer, Right click on the .duf and from the 7-zip menu select "Open Archive"...