Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 · 173 posts


caisson posted Mon, 02 December 2013 at 6:06 AM

As far as figure development from SM goes, Teyon has posted in another thread that Rex and Roxie v1.1 are due, and they hope to get the update out this side of Xmas.

‘HD’ tech is nothing new. Essentially that’s just taking a subdivided mesh and sculpting finer detail onto it. With (I think) SR2.2 Poser added the ability to export the subD mesh via a Python command, hence face_off’s Poser to Octane plug-in can now send a finer mesh to Octane (which has no subD itself) for figures, and he’s working on doing the same for props too.

In my opinion, the most exciting thing added to Poser recently is OSD (Pixar’s OpenSubDiv). Here’s an article for those interested - http://www.fxguide.com/featured/pixars-opensubdiv-v2-a-detailed-look/

 Adding the ability to select edges and apply weighting values is something I would dearly love to see in a future Poser version as it would provide huge benefits to both modellers and end users.

The other thing I’m wishing for? If the subD surface could be edited directly in Poser with the Morph brush, or by creating and importing morphs from an external app for a given subD level, then that would open up a new way of working with figures. I can see there would be problems to solve - there would a lot more data to process - but the potential gains from having multi-resolution figures would be huge. It would also make some of the discussion around different figures’ flaws irrelevant.

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